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Foam of defence
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Increases healing by 3 000 points +10% and luck by 25 points. Effective for 3 turns. The effect can be combined up to 2 times. Cooldown 2 turns.
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Time loop
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Replenishes 5% current health and increases your healing by 300% for 2 turns. Cooldown 4 turns.
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Tincture of Life
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Restores 2000 points of your current health each turn. Аnd also increases healing by 50%. Effective for 3 turns. Can be combined up to 2 times. Cooldown 1 turn.
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Sign of Haranya
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Increases your block and healing by 10% for 5 turns. Can be combined up to 2 times. Cooldown 3 turns.
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Familiar`s energy
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Increases your healing by 30% and decreases enemy`s healing by 30% for 3 turns. Can't be combined. Cooldown 2 turns.
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Ankh power
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Increases your current health and healing by 10%. Also decreases rage by 5%. Acts til the battle is over. Cooldown 6 turns.
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Twilight violets
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Increases healing by 700 points + 5% and block by 30 points for 4 turns. The effect can be combined up to 3 times. Cooldown 2 turns.
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Blossoming buds
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Instantly deals 30% damage and increases opponent's healing by 50% for 3 turns. Can`t be combined. Cooldown 2 turns.
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Ogle`s vial
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Increases healing by 80% Effective for 3 turns. Cooldown 5 turns.
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Dandelion luck
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Increases your luck and healing by 10%. The effect lasts till the end of a battle. Cooldown 6 turns.
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Camomile healing
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Increases your maximum health and healing by 10%. The effect lasts till the end of a battle. Cooldown 6 turns.
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Secret of Okomir
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Increases armor by 15000 points and healing by 25% for 3 turns. The effect can be combined up to 2 times. Cooldown 1 turn.