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Arkanum
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Decreases maximum mana of the opponent and its current level by 100 points. Decreases extra mana by 25 points. Increases your damage by 25%. Effective for 5 turns. The effect can be combined up to 2 times. Cooldown 2 turns.
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Cheetah's Fang
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Increases your luck by 5% for each green stone on the field for 2 your turns and immediately inflicts your opponent for 10% from your damage for each greeen stone on the field. Stacks 2 times. Recharge time 1 turn.
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Vivisection
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Deals 33000000 damage to the pet
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Mystic Lightning
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This class of magic energy inflicts 150000 points of damage + 130% from your damage. Cooldown 1 turn.
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Mystic Square
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Causes 30000 points of damage + 120% from your damage. Collects all stones in the selected area. Cooldown 2 turns.
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Mystic Cross
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Causes 30000 points of damage + 120% from your damage. Collects all stones in the selected area. Cooldown 2 turns.
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Overwhelming weakness
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Decreases opponent`s damage by 80% points for 99 turns. Cooldown 10 turns.
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Weakness of daemon
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Decreases rage by 50% points and armor by 50% points. Active for 2 opponent's turns. Cooldown 1 turn.
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Stone wall
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Grants immunity from stun.
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Tiger's Fang
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Increases your rage by 5% for each red stone on the field for 2 your turns and immediately inflicts your opponent for 10% from your damage for each red stone on the field. Stacks 2 times. Recharge time 1 turn.
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Rage and luck
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Increases rage and luck by 10% for 99 turns. Can be combined up to 100 times.
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Crimson fire
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Each turn depletes player's max HP by 10%, doesn't stack up.
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Apple
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Prevents the enemy from using any spells and elixirs for 5 turns. Cooldown: 10 turns.