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Cheetah's Fang
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Increases your luck by 5% for each green stone on the field for 2 your turns and immediately inflicts your opponent for 10% from your damage for each greeen stone on the field. Stacks 2 times. Recharge time 1 turn.
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Vivisection
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Deals 33000000 damage to the pet
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Lightning
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This class of magic energy inflicts 1250 +1 points of damage + 100% from your damage. Cooldown 1 turn.
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Manul's Fang
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Increases Your healing on 10% for each ankh on the field for 2 Your turns and instantly restores 5% from Your current health for each ankh on the field. Stacks up to 2 times. Cooldown 1 turn.
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Magic Square
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Causes 250 +1 points of damage + 100% from your damage. Collects all stones in the selected area. Cooldown 2 turns.
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Magical Cross
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Causes 250 +1 points of damage + 100% from your damage. Collects all stones in the selected area. Cooldown 2 turns.
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Panther's Fang
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Increases your damage by 3% for each sword on the field and armor on 10% for each sword on the field for 2 your turns. Stacks 2 times. Recharge time 1 turn.
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Tiger's Fang
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Increases your rage by 5% for each red stone on the field for 2 your turns and immediately inflicts your opponent for 10% from your damage for each red stone on the field. Stacks 2 times. Recharge time 1 turn.
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Rage of Pumpkinaurus
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Adds 10 block and 1.000 damage. Decreases player's block by 5 and damage by 500 and and instantly deals 1.000 damage.
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Lion's Fang
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Increases your block by 5% for each yellow stone on the field for 2 your turns and immediately inflicts your opponent for 10% from your damage for each yellow stone on the field. Stacks 2 times. Recharge time 1 turn.
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Berserk
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Increases rage by 30 points. Also adds bonus to damage, equal to the number of swords on the field of play for 1 turn. Cooldown 2 turns.
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Shield of Faith
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Increases healing by 75 points and armor by 9000 points + 0% of your armor. Effective for 3 your turns. Can be combined up to 3 times. Cooldown 1 turn.